Initial Push / First Assignment


For my first assignment, I created a simple door-and-key system using Blueprint Interfaces in Unreal Engine. I made two interfaces: one for interacting with objects and another for the door system.

When the player presses E, the interaction system checks which object the player is overlapping and determines whether it can be picked up. If it can, the item is collected, the actor is destroyed, and a sound effect plays to give feedback to the player.

I also made the key system instance editable, allowing me to choose which specific key unlocks each door. This makes it easy to set up multiple keys and doors throughout a level.

When the player interacts with a locked door without the correct key, a door-jiggling sound plays to show that they cannot open it yet. If they have the correct key, the door opens, and an opening sound effect plays.

For a bit of extra work, I wanted my level to look like the Backrooms movie, I had already done this in the past, so I needed something new to make it more believeable, and I decided to use a custom Post Proccessing Volume from a FAB plugin that I recieved for free, it makes the player seem as though they are playing through a VHS or Camcorder, they can even zoom in and out with a cool looking fisheye lens. 

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