May12 | Devlog






Github repository update - Github Redirect
Devlog – Week 17 | Blueprint Development
This week, I focused on expanding the gameplay mechanics by creating several new Blueprints in Unreal Engine:
1. Killzone System
I implemented a killzone that does not directly eliminate the player but instead triggers a UI sequence. When the player enters the killzone, a “YOU DIED” widget fades in from black. Once the widget has completed its display, the system resets the player’s position based on one of two conditions:
If no checkpoint has been activated, the player is returned to the initial spawn point.
If a checkpoint has been activated, the player respawns at that specific checkpoint location.
2. "YOU DIED" UI Widget
A dedicated widget was created to enhance the death feedback. This UI appears when the player enters the killzone, providing clear and stylized visual feedback before the respawn is triggered.
3. Spawn Point and Checkpoint System
The spawn point initializes the player's transform at the beginning of the level and acts as a fallback respawn location.
The checkpoint is activated when the player collides with it. Upon activation, it stores the player’s current transform. If the player dies after activating the checkpoint, they are respawned at the saved checkpoint location instead of the original spawn point.
Files
Get Floating Island Puzzle Game! | Coding1_Spring2025
Floating Island Puzzle Game! | Coding1_Spring2025
My first Unreal Engine Project for Coding1 Spring 2025 Semester
| Status | In development |
| Author | Blake Ranabargar |
| Genre | Puzzle |
More posts
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